A huge thank you to everyone who's subscribed and been supportive of the channel over the last few months- up to over 2.2k subscribers and over 114k views in 8 months... it's incredible! So, here's a chance to give back and push people to get creative at the same time!
For all the Substance Designer users, the challenge is to make a complex, creative, and photo-realistic material. Submissions will be judged on their uniqueness, realism, and presentation.
For all the Blender users, the challenge is to make a complex, creative, and interesting hard-surface mesh. Submissions will be judged on their uniqueness, detail, and topology flow.
- Submissions must be received before the deadline at 11:59PM EST, on March 29th.
- Submissions should not be 'NSFW' (such submissions will be thrown out and not considered).
- Substance Submissions must include (3) images showing off the material. Images must be at least 1920x1080px.* Submissions must also include the .SBS project file. These should be bundled into a ZIP file and dropped into a Google Drive or Dropbox, and the link put into the "Submission Link" section of the entry form.
- Blender Submissions should be put on Sketchfab, preferably using the Sketchfab upload add-on in Blender so the "Blender" badge appears on your upload. In the Sketchfab 3D Settings, the Renderer should be set to MatCap, and Wireframe should be turned on to show off the topology. The link to your model should then be put in the "Submission Link" section of the entry form.
- All submissions must be a unique work created specifically for the competition and during the competition period. Stealing from other creators, or submitting a WIP project from before the competition period is not allowed.
- Only one submission per entrant will be considered.
Can I Submit Multiple Entries?
Yes, but it isn't recommended. The competition is going to be judged on presentation and quality of the work, you're really going to want to dedicate yourself to polishing a single project to perfection. That said, you can submit multiple entries, but only one entry per person will be considered, so you really do want to make sure you're submitting your best work because I'll be tossing out all but the "best" submission I receive per person.
What if I submit just a few minutes after the deadline?
The submission period ends at 11:59PM EST, Wednesday March 29th. You'll have over a week to create and submit your entry- plan ahead. I'm going to be filtering entries by time-stamp so I won't even see entries submitted after the deadline.
How will prizes be Delivered?
After the submission period ends I'll begin working on reviewing the entries that were submitted before the deadline. Once I've compiled a list of winners and put together an announcement video, I'll begin sending out emails to the entrants that won. The winners will be provided with a single-use code for the Blender Market, which when used to purchase my PBR Uber Shader will provide a 100% off discount to the product.
The submission form says something about 'Non-Exclusive Rights', what's the deal with that?
I'm asking for the right to use the submissions to this competition for any promotional work for this or future competitions. These rights are non-exclusive- you are still in control to use your art as you so wish for your portfolio, social media, showreel, etc... I simply want to guarantee for myself that when I'm putting together the announcement video or posting any buzz about competitions I'm allowed to use the works submitted to show off prior entries.
I'm extending the deadline another week, now to 11:59PM EST, Friday April 7th. Hoping to get a wider variety of submissions in for judging! Even if you have something you're not sure is "good enough", send it in! There's a good chance to get some freebies and get featured!
The Top 3 entries in each category of the competition will be given a free copy of my 'PBR Uber Shader'; the most popular PBR shading solution on the Blender Market. Designed specifically as a part of my own workflow to get metal/rough texture sets from Substance into Blender, and to simplify material setup in Blender with a single universal solution. I've used this shader, in one form or another, in every Blender project I've worked on over the last year.