Lead UE Technical Artist at All of it Now, I managed the Unreal Engine pipeline, technical requirements, content integration, optimization, and look dev for projects. I served as the project lead: onboarding clients, aligning creative and technical goals, and directing multidisciplinary teams to bring ideas to life across AR, XR, ICVFX, and broadcast. I collaborated closely with creatives to develop pitch decks, storyboards, concept art, and real-time assets—while also building tools, managing source control, optimizing performance, and mentoring artists to push boundaries while delivering on time and within scope.
Brought on to create realtime visualisations of CAD products, creating offline instructional animations, promotional materials, and other models/renderings as required for marketing initiatives.
Worked as a 3D contractor, creating content for a realtime marketing initiative.
Director of Photography, Editor, Colourist, VFX artist for a local production team filming shorts, features, and commercials on RED.
Co-Wrote, Directed, and Edited a short film called "The Last Informant" with local film company Sunfire Films, which went on to win a Gold Award at the LA Neo-Noir Festival